This Aircraft was designed solely to replace the Hydra, no other plane in the game has as many dummy nodes that can be used.
The Hydra's smooth take off and landing were factored in for making it easier to lift vehicles, if done with a conventional plane they would shoot out the back 
door during take off.
This vehicle is intended to be entered from its rear via the ramp at the back,
you can however get in from the front right hand side as you are facing the nose,
sometimes needed when you have the bay full and CJ refuses to get in the seat.
The rear doors are transparent so you can see your cargo misbehaving, these doors have no collision detection and are just for show, as is the front canopy.
Some vehicles don't show up through the doors but smoke is a usual sign of impending doom, just pull up sharply to ditch the offending vehicle.
Fly smoothly when carrying vehicles for best results and just experiment to find your ideal method.


These are for the HANDLING.cfg file, in thier correct order from the top,
HYDRA         60000.0 	10000000.0 	45.0 	0.0 	0.0 	0.0 	25 	0.65 	0.9 	0.5 	1 	3.0 	16.0 	5.0 	4 	P 	1.5 	0.45 	0 	55.0 	1.0 	0.15 	0.0 	0.50 	-0.00 	0.8 	0.0 	0.60 	0.01 	4500000000 	44000100 	400000 	0 	1 	23 	

$	HYDRA		0.9	1.00	-0.00010	0.004	0.10	0.002	-0.002	0.0001	0.0020	0.006	0.10	0.1	1.3	0.2	1.0	0.998	0.997	0.995	10.0	10.0	40.0

This is for the VEHICLE.ide file,
520, 	hydra, 		hydra, 		plane, 		HYDRA,	 	HYDRA,	vortex,	ignore,	4,	0,	0,	0,	1.05,	1.05,		-1

Hope you enjoy trashing my first project, you will if try carrying a tanker for any amount of time.